The World

The World encompasses all the lands of the Core, where the Core Empires are based, and outlying territories across the seas the empires have colonized.

Climate
The World is a logical place; lands around the periphery of the Core hold the elements in their purest form (such as the airid deserts of the Northern Wastes or the ice-capped mountains of the Western Highlands) and in the center of the World, they come together and mix.

The Planar Tides
The swirling magics that surround the World make travel to other planes difficult, if not impossible. Careless Planeswalkers occasionally find themselves trapped, as it is apparently easy to be guided in by the Tides.

Celestial Clerics of the Old Empire are said to have described their attempts to escape in terms of swimming against a churning tide during a storm- all but impossible.

The Core
The Core Empires originate from, and are named after, the Core. Natural philosophers theorize that the Core is an even mixture of the lands across the seas, and that this gives its people their strength and ingenuity.

The Northern Wastes
The vast deserts of the north are claimed and partially controlled by Kesh from the government in Daresh Arat. Desert Orcs and Kobolds can be found in abundance.

The Great Jungles
The thick, steamy rainforests of the east are under the complete control of the Celestine Empire and the Barony from the Celestine settlement Port Au Jean. Beast Folk and High Elves can be found in abundance.

The Elder Marshes
To the south of the Barony lie the mysterious ancient marshes, which flies the flag of the Barony from its capitol, Port Candice. Gnomes and Halflings can be found in abundance.

The Western Highlands
Massive peaks tower over cities and dominate the sky in the lands marginally controlled by the Kingdom of Dumat from Schmerzen, and the Alfaxmos Imperium from Kriegsrest. Orcs, Goblins, and Dwarves can be found in abundance.